First Light

House Rules


Chunky Salsa does not exist, except when thematically appropriate (i.e. chucking a grenade into an elevator as the doors close).

Grenades do -3 DV of the listed damage.

Wireless Off

All equipment is wireless on by default. Wireless cannot be turned off. Throwback equipment can still be purchased, but of course will not include wireless bonuses, and may carry a customization cost.


Vehicles can be repaired at 2% of total vehicle value per box of damage, vs 10% per box of damage. This does not apply if the vehicle is totaled.

Modifying vehicle speed via spell or rigging breaks the game. We’re talking the potential to get a Eurocar going several times the speed of light. This will be changed to a more linear system, but not sure what the math will be like yet. The abstracted rules will remain the same, however.


Melee attacks are now a Simple Action. One “attack action” per round is still in effect.


This is going to be a janky rule, so expect it to maybe change during play.

During combat, Matrix actions are a Simple Action.

During combat, when using the Hack on the Fly or Brute Force actions, every two net successes above the initial hit gains the decker an additional Mark. (i.e. with five net successes the decker has 3 marks and full admin access).


Technomancers created with at least 4 Resonance begin with the Skinlink Echo. This Echo allows a Technomancer to physically interface with a device as if they had a Datajack connection. Must be touching the device in order for this to be effective.

Any Technomancer that increases their Resonance to 4 during play receives the Skinlink Echo as if they had Submerged.


Though death can be sudden, Edge can also be used to keep the reaper at bay. The normal rule of Not Dead Yet, has been changed slightly. It now goes by the name of “Dramatic Editing.” By spending a point of Edge, a player can add a detail that wasn’t previously there (i.e. “I’m going to spend a point of Edge, and find the burner commlink I thought I left at home in my bag,” or “The camera tracking us experiences a glitch and futzes out for the few moments we’re on screen”). Dramatic Editing must serve the scene and cannot generally be used to make drastic changes on fixed details. For example, say a Johnson pulls up to the parking lot in a Rolls Royce sedan, armor plated and bulletproof. The meet goes south and the Johnson escapes in his Rolls Royce. The Rolls Royce is a fixed detail. A player would not be able to say, “I spend a point of Edge, and the Rolls Royce is now a motorcycle.” A player could say, “I spend a point of Edge, and as the Rolls Royce squeals out of the parking lot, the tire shredders pop out of their housing and absolutely destroy the wheels the Rolls Royce is running on.” A player could also say, “I spend a point of Edge, and notice a motorcycle near me. The owner happens to have left the keys in the ignition, so I jump on it and give chase.” The more dramatic the edit, the likelier it will fly.

By burning a point of Edge and invoking Dramatic Editing, a player can rewrite a death so that the death never occurs.

Dramatic Editing cannot occur as part of cutscene, nor can it be used in direct opposition to dice rolls (that’s what the other uses of Edge are for). Any items directly acquired by Dramatic Editing will be written out as soon as the item goes off-screen.



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